Keeping Things Posted pt5


it's been a fair while since the last one of these i made, and among the things i remember changing (there's been a lot), i added 5 more skills, skills now cap out at 7, perk trees are no longer locked, and here are more of them, ammo got expanded/added, a buncha weapons got tweaked or overhauled, namely flamethrowers no longer just shoot fire and tie into the specialty munitions concept, chassis like the coupe and super car got tweaks and.. a lot more. we're back to creating more work for ourselves comrades but thats kinda just how i be sometimes. still need to finish cybernetics cause i gotthe rejection system down pat, mostly, it's working it out. then there's also non-human crew members i gotta work out but thats future me's problem

Files

Red Earth (An Overgrown Cyber'n'Steelpunk RPG-Wargame).docx 15 MB
Oct 26, 2023
Blank Crew Sheet V3.docx 552 kB
Jan 30, 2024

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